Posts Tagged ‘Visual Hull’:

Studies on 3D Human Reconstruction from Multi-images

Recently, 3D modeling is an important and interesting problem in Computer Graphics, Computer Vision and Virtual Reality. The methods for 3D modeling are described as follows: the traditional geometry modeling techniques, the 3D scanning techniques and the image based modeling techniques. The traditional geometry modeling techniques create the 3D models with the geometry editing software

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Studies on 3D Human Reconstruction from Multi-images

Recently, 3D modeling is an important and interesting problem in Computer Graphics, Computer Vision and Virtual Reality. The methods for 3D modeling are described as follows: the traditional geometry modeling techniques, the 3D scanning techniques and the image based modeling techniques. The traditional geometry modeling techniques create the 3D models with the geometry editing software

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3d Reconstruction Method Based on Silhouettes

The ultimate goal of computer vision is to understand 3D objects, that is to achieve certain functions of human visual system. The research content of the 3D computer vision is using the 2D projection image of object to restore its 3D features. In this thesis, we use the object contour of 2D projection image ,

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An Image Based Multi-View Real-Time Reconstruction System

3D surface reconstruction is an unsolved and important task in computer vision. It aims at restoring three-dimensional features from two-dimensional information and constructing the geometrical model of objects. This thesis focuses on algorithms of the three-dimensional surface reconstruction from silhouette information of objects, designs and develops a multi-view real-time 3D reconstruction system.In this thesis, multiple

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The Study and Realization of Multi-View Image-based 3D Reconstruction Algorithm

With the rapid development of virtual reality technology and free viewpoint video technology, three-dimensional reconstruction has become an important cross research area between computer vision and computer graphics. In the light of its low-cost, easy-to-use, etc., three-dimensional reconstruction technique based on multi-viewreceived extensive attention.Against this background, this paper studied multi-view three-dimensional reconstruction algorithms. Multi-view three-dimensional

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Three-dimensional Reconstruction Based on Images

Three-dimensional reconstruction is an important research area in computer vision. In reality, 3D reconstruction is widely used in many fileds, such as object recognition, industrial automated design, video games, animation, creation of digital heritage archive, and restoring the original appearance of buildings, etc. At the same time, in order to achieve a real-time computing, it

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Visual Hull Computation Based on Deformable Model

In recent years, 3D reconstruction based on image sequences becomes an very important problem in the filed of computer vision and virtual reality. The concept of Visual Hull is defined as the max volume calculated from the silhouette information of the image sequence. The recovery results of the traditional volumetric approaches can’t obtain smooth surface,

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Volumetric Stereo and Silhouette Fusion for Image-based Modeling

At present the art of computing complex and high quality 3D models has large and wide applications in computer graphics, medical imaging, 3D animation, electronic games, etc. In practice, image-based modeling technique is an efficient and convenient method to acquire models of real word object. This dissertation presents a novel algorithm for acquiring high quality

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Visual Hull Construction Based on Image Sequences

In recent years, marker-less motion capture has been a hot topic in the fields of computer graphics and computer vision, and it has been widely used in a variety of fields such as in computer animation, games, stunt. Marker-less motion capture system achieved by Visual hull, which is constructed from image sequences, can apply to

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High Fidelity Cultural Relic Reconstruction Technology and System Based on Computer Vision

During the process of preservation, study and exhibition of the archaeological relics, it may cause irreversible damage to the cultural relics because of the storage environment and the related technologies. And there will be many limitations if we use the real artifacts to display and do research work. In recent years, as the development of

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