Posts Tagged ‘realistic rendering’:

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

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Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Modeling and Visualizing 3D Tree Based on Implicit Surfaces

3D tree modeling is a well-studied problem in 3D plant modeling. Generalized cylinders are used to model 3D tree branches in traditional methods, which may lead discontinuities at branch connections. In detail scale, bark textures are mapped on the 3D model to obtain a 3D visusal effect, so real 3D details are not modeled in

(Read More…)

Research on the 3D Facial Modeling and Feature Extraction

Human face is the window of communication in the real world. With the development of virtual surgery, movie making, face recognition etc., 3D facial modeling and facial features extraction are becoming the developing trend of computer graphics. In the premise of analysis the developmental status, significance and applications, the thesis presents the basic methods and

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Research on Programing Pixel Shader

Nowadays 3-D graphics technology has been widely applied in various fields such as movies and games, effectively improving the visual effects of images. With the rapid development of consumer electronics, 3-D graphics technology has also been widely used in current handheld devices like 3-D operation interface, 3-D games, 3-D GPS navigation and so on. These

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